When I do like computer games
Dec. 12th, 2016 05:34 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I often say 'Oh I don't like computer games' but then spend all my free time playing Tsum Tsum or Webkinz or Moshi Monsters or something. I like Yucata but couldn't get my head aroun Board Game Arena.
So it's an over simplification, and I told Bärli I'd witter a bit more about it, on here.
The main thing is that I like tabletop games because there's a clear set of rules, which you have to follow, and I dislike video games because there's no clear rules, you're often set up to work it all out for yourselves. So Minecraft, for example, I can't make head nor tail of, and I find it very frustrating. That's more or less true for a lot of games. So why do I like Mao or other games where you have to learn the rules? It's because you're told when you transgress them and the telling is usually explanatory, unlike in life where they're often universally understood but vague and difficult to explain.
Board games on a computer can have the same property, difficult to work my way through, the interface is an extra level of obfuscation I can't uite manage. Some of the Yucata games I find difficult for this reason, and a lot of other implementations. Some of them, like Set Online, are sufficiently close to the board version that they make sense to me.
So what do I like? I really like the lego games. I haven't played Lego Dimensions although I expect that to be the best of the lot as you get to build lego during it. In general, though, they're very good at saying 'You have to do this' and you get going before you get to a puzzle that's hard to solve, and then it's quite satisfying to be able to think about the puzzle rather than having to work out all the commands at the same time as working out the puzzle.
I like puzzle games like Tsum Tsum and Emoji Blitz, the kind where you have to join up similar characters. They're quick to play, and easy to get the hang of, and for some reason I find them a lot more intuitive than most puzzle games. There was a hidden object game on Facebook I used to like, but it disappeared and for some reason I don't understand none of the others have the same appeal for me. Actually, I just went and looked at Facebook games in case there was another one, an it's back! So Gardens of Time, that's where I'll be for the foreseeable.
So it's an over simplification, and I told Bärli I'd witter a bit more about it, on here.
The main thing is that I like tabletop games because there's a clear set of rules, which you have to follow, and I dislike video games because there's no clear rules, you're often set up to work it all out for yourselves. So Minecraft, for example, I can't make head nor tail of, and I find it very frustrating. That's more or less true for a lot of games. So why do I like Mao or other games where you have to learn the rules? It's because you're told when you transgress them and the telling is usually explanatory, unlike in life where they're often universally understood but vague and difficult to explain.
Board games on a computer can have the same property, difficult to work my way through, the interface is an extra level of obfuscation I can't uite manage. Some of the Yucata games I find difficult for this reason, and a lot of other implementations. Some of them, like Set Online, are sufficiently close to the board version that they make sense to me.
So what do I like? I really like the lego games. I haven't played Lego Dimensions although I expect that to be the best of the lot as you get to build lego during it. In general, though, they're very good at saying 'You have to do this' and you get going before you get to a puzzle that's hard to solve, and then it's quite satisfying to be able to think about the puzzle rather than having to work out all the commands at the same time as working out the puzzle.
I like puzzle games like Tsum Tsum and Emoji Blitz, the kind where you have to join up similar characters. They're quick to play, and easy to get the hang of, and for some reason I find them a lot more intuitive than most puzzle games. There was a hidden object game on Facebook I used to like, but it disappeared and for some reason I don't understand none of the others have the same appeal for me. Actually, I just went and looked at Facebook games in case there was another one, an it's back! So Gardens of Time, that's where I'll be for the foreseeable.